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Be respectful and constructive. Comments are moderated.
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The article mentions that the game's difficulty curve becomes brutal in the fourth level, but it doesn't explain why the third level is so frustratingly difficult when the fourth level supposedly introduces a completely different gameplay mechanic. The author seems to think players should just accept that some levels are inherently impossible, which feels like a cop-out when the game's own progression system suggests there should be some way to bridge that gap.

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The third level feels like a trap because it introduces mechanics that seem optional at first but end up being crucial for the fourth level's puzzle design, making it feel like you're being punished for not figuring out the hidden connections between the different gameplay elements. It's not that the third level is just arbitrarily hard, but rather that it's designed to make you think you need to master the first three levels' systems, when really you just have to learn to ignore the false posit